﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace MyGame
{
    public abstract class GameEntity
    {
        virtual public void Draw()
        {
            throw new System.NotImplementedException();
        }
        virtual public void Update(GameTime gameTime)
        {

        }
    }
}
